All dungeons
Blightmire Sanctuary
A druid sanctuary the swamp took back. The moonwell still works; almost nothing else does.
In Ashfen Marshes. Clearing it earns the achievement Spore Losers.
Bosses
Packs of trash guard the way between them. The tips are the ones shown before each pull in the game.
- 1
Mother Mycelia
- A stacking rot builds on everyone: wash it off in the pool when it gets high.
- A plague healers can dispel, but it bursts on anyone nearby: the victim steps away first.
- Marks a few players with bolts that splash: those marked spread apart from everyone.
- Pulses damage through the whole group: healers, get ready.
- 2
The Gravewyrm
- Sends a shade to hunt one player: they run it away from the group while it dies.
- Leaves void zones that never go away: drop them at the edges, not in the middle.
- Unstable orbs appear: carry them to the brazier before they burst.
- Cleaves in front: only the tank should stand there.
- 3
Archdruid Vellum
- At three quarters it shields itself and calls a wave: kill the wave to break it.
- At two fifths it erupts and changes phase: everything comes faster after.
- Marks one player for a huge hit: everyone stacks on them to split it.
- It grows stronger every second the fight goes on: do not dawdle.
- Lets out a scream that hits everyone who can see it: hide behind a pillar.
- Below a fifth of its health it lashes out harder and harder: burn it fast.