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What comes next

Roadmap

The Kindlers are asleep under the world, and the guilds have started knocking. Here is everything planned: the Kindler raids, a new continent, and more dungeons, classes, races, seas and everything else.

These are plans, not promises. Order and details will change as the game does, and nothing here is in the game until it ships.

What the Annals say: The Unwalked Roads
How far off
In the forge
Being designed or built now.
On the charts
Planned, after what is in the forge.
Past the last star
Wanted, and a long way off.
Endgame

The Kindler raids

After Nhal falls, the guilds go looking for the ones who made the world. Nobody kills a Kindler. Each raid ends with a sleeper half-woken, and the guild has to put it back down before the world slips.

  1. Kindler raid 1 · Lysa of the Thousand Leaves

    The Rootdeep

    In the forge

    Whisperwood was late to wake this spring, and the elves say Lysa is dreaming of something sad. Climb down through the roots of the first forest, past wardens that grow back as fast as they fall, to the grief at the bottom of her dream.

  2. Kindler raid 2 · Corvane of the Wings

    The Eyrie of Corvane

    In the forge

    Corvane does not sleep as soundly as her brothers, and since Lord Varric fell the ravens have stopped answering. A raid fought on the wind itself: platforms that drift, gales that move the raid for you, and a Kindler who is very nearly awake.

  3. Kindler raid 3 · Orun the Forgefather

    The Banked Forge

    On the charts

    Below the ninth hall of Hammerdeep, below the Emberforge, Orun lies curled about the root-fire. Ignaroth was one drop of it. The dwarves want their oath-stones back, and the way to them runs through the heat that made a dragon.

  4. Kindler raid 4 · Thal the Deep

    The Unsounded Trench

    On the charts

    Xal’zarith was only Thal’s dream. Under the Sanctum’s nine chains the trench goes down further than any line has sounded, to the splinter of the Hollow in the sleeper’s side. Pull it out, and Thal might wake. Leave it, and he never stops dreaming.

  5. Kindler raid 5 · Seren the Watcher

    The Watchfire Wall

    Past the last star

    Every week the Turning snuffs a star. Seren alone stayed in the sky to tend them, and she is running out of lamps. The first raid off the world: up Starfall’s fallen road to the walls of the Aether, to hold a watchfire while the Hollow presses on the other side.

  6. Kindler raid 6 · Maelis the Mender

    The House of Mending

    Past the last star

    The one raid that is won by healing. Maelis does not fight; she asks. Every broken thing the guild has left behind comes back to be made whole, and the healers carry the night while everyone else holds the line.

  7. Kindler raid 7 · Vesk the Laughing

    The Last Table

    Past the last star

    Past the last star, at the edge of the Hollow, Vesk is still dealing. No guild has found the road. The end of the Long Doom, if it has one: a seat at the table, and a hand to play against the mouth that is never full.

A new continent

Men came to Aetheria out of the west, from a land the sea took. As Thal’s dream sours, the sea is giving things back.

More dungeons

The Annals are full of places nobody has cleared yet. Five players, a few pulls, and somebody always stands in the fire.

More classes

Every calling of the Concord keeps a Kindler as its own. A few callings have not yet answered the Charter.

More races

The Concord made every people who signed it free folk of the realm. More of them want to sign.

More archipelagos

The Reaches are one sea. There are others, and a guild with a ship will want to see all of them.

More of everything

And the rest of the list, which is long.