Everything in the game
Codex
588 entries: every class, spec and ability, every race and trait, every zone, harbour and ship, every dungeon, raid and boss. Read from the game's own data.
588 entries
- Warriorplate armor · Vanguard, Weaponmaster, BerserkerHold the Line: Once a fight, when the raid is hurting: everyone is healed a little and takes 10% less damage for 8 seconds.
- VanguardWarrior · Tank · melee · RageBulwark: A wall of a tank: reflects, cleaves and stuns.
- WeaponmasterWarrior · Damage · melee · RageCleave: Hits everything in front: best when enemies bunch up.
- BerserkerWarrior · Damage · melee · RageOff-tank: A damage dealer who grabs adds off the healers and takes the hits.
- Paladinplate armor · Bastion, Dawnmender, ZealotDivine Touch: Once a fight: fully heals an ally about to die.
- BastionPaladin · Tank · melee · ZealPack tank: Holds whole packs: burns the ground under everything around them.
- DawnmenderPaladin · Healer · ranged · ZealTank healer: Keeps the tank standing through anything.
- ZealotPaladin · Damage · melee · ZealSupport: Makes everyone else hit harder with buffs and debuffs.
- Druidleather armor · Bearwarden, Grovetender, WildclawRise and Shine: Once a fight: brings a dead ally back into the fight (tanks and healers first).
- BearwardenDruid · Tank · melee · RageSelf-healer: A tank who heals themself, easing the healers.
- GrovetenderDruid · Healer · ranged · BloomHoT healer: Heals over time on many at once: great for steady damage.
- WildclawDruid · Damage · melee · FerocityHybrid: Claws in the fight and a heal in the paw: bleeds packs, stuns adds and saves the dying.
- Priestcloth armor · Cantor, Penitent, UmbralGuiding Tether: Pulls an ally who is standing in something bad to the priest. Every 30 seconds.
- CantorPriest · Healer · ranged · GraceRaid healer: Heals that jump or splash over the whole group.
- PenitentPriest · Healer · ranged · RemorseShielder: Prevents damage with shields before it lands.
- UmbralPriest · Damage · ranged · DreadOff-healer: Damage that heals the group back.
- Shamanmail armor · Tidecaller, Stormcaller, EarthwardenWar Drums: Once a fight, for the burn: 30% more damage and healing for 40 seconds.
- TidecallerShaman · Healer · ranged · TidesChain healer: Heals leap from one wounded ally to the next: loves a group that stands together.
- StormcallerShaman · Damage · ranged · StaticAoE: Chains and area damage: shines on packs and add phases.
- EarthwardenShaman · Tank · melee · TremorAnchor: Roots packs in place with totems and tremors, then pounds them flat.
- Magecloth armor · Pyromancer, Cryomancer, ChronomancerSheepify: Turns an add into a sheep for 8 seconds, so it stops hitting people. Every 25 seconds.
- PyromancerMage · Damage · ranged · HeatBurst: Huge single-target hits: shines on lone bosses.
- CryomancerMage · Damage · ranged · Frost ShardsControl: Area damage, and freezes adds in place.
- ChronomancerMage · Healer · ranged · MomentsRewinder: Undoes damage after it lands: rewinds the hurt, and the dying get a do-over.
- Rogueleather armor · Poisoner, Nightblade, SwashbucklerBorrowed Blame: For 6 seconds, the rogue's threat goes to the tank instead. Every 30 seconds.
- PoisonerRogue · Damage · melee · MomentumSustained: Damage over time on several enemies at once.
- NightbladeRogue · Damage · melee · MomentumBurst: Huge single-target hits: shines on lone bosses.
- SwashbucklerRogue · Tank · melee · PanacheDodge tank: Dances around blows: ripostes melee back and keeps adds busy.
- Rangermail armor · Sharpshooter, Houndmaster, BeastwardenPack Call: When the raid has to move, everyone runs 40% faster for 6 seconds. Every 45 seconds.
- SharpshooterRanger · Damage · ranged · FocusSupport: Makes everyone else hit harder with buffs and debuffs.
- HoundmasterRanger · Damage · ranged · FocusPet: Fights alongside a companion that acts on its own.
- BeastwardenRanger · Tank · melee · InstinctPack leader: Tanks shoulder to shoulder with a bear: the bear mauls the pack while the warden holds it.
- Necromancercloth armor · Bonewarden, Gravetender, SwarmcallerBorrowed Time: Once a fight, when the raid is about to crumble: everyone below half health cheats death for 6 seconds (a killing blow leaves them at 40% instead).
- BonewardenNecromancer · Tank · melee · MarrowUndying: A tank that refuses to stay down: feeds on the fallen and spikes whoever hits it.
- GravetenderNecromancer · Healer · ranged · SoulsLife-drainer: Heals by draining enemies: flush on packs, a little thirsty on a lone boss.
- SwarmcallerNecromancer · Damage · ranged · CorpsesSwarm: A horde of minions that spills over packs; the horde does most of the work.
- Bardleather armor · Balladeer, Skald, HecklerEncore: Once a fight, for the burn: every ally's ultimate comes straight back off cooldown.
- BalladeerBard · Healer · ranged · VersesSong healer: Songs that heal everyone nearby at once, and hype the group while they are at it.
- SkaldBard · Damage · melee · TempoSupport: Makes everyone else hit harder with buffs and debuffs.
- HecklerBard · Damage · ranged · ZingersDebuffer: Insults so cutting that enemies take more damage from everyone.
- Tinkermail armor · Mechanaut, Turretsmith, SparkmedicMana Battery: Once a fight, when a healer runs low: every healer gets a third of their mana back.
- MechanautTinker · Tank · melee · SteamJuggernaut: A walking machine: flames everything in front and patches itself up mid-fight.
- TurretsmithTinker · Damage · ranged · ScrapEngineer: Builds turrets that keep shooting while the engineer runs around.
- SparkmedicTinker · Healer · ranged · ChargeDrone healer: Deploys healing drones and bouncing arcs: set up early, reap later.
- Hexerleather armor · Malison, Poppetwright, HexbladeJinx: When nobody interrupts a boss spell in time, the hexer jinxes it and it fizzles. Every 45 seconds.
- MalisonHexer · Damage · ranged · SpiteCurser: Stacks curses on everything that moves: slow to start, brutal on long packs.
- PoppetwrightHexer · Healer · ranged · PinsProxy healer: Voodoo dolls take hits for allies: the tank is healed by proxy, the doomed get a stand-in.
- HexbladeHexer · Damage · melee · HexesExecutioner: Finishing blows: huge hits on anything below a third of its health.
- Corsairleather armor · Quartermaster, Surgeon, GunslingerMan the Guns: Once a fight, for the burn: everyone deals 15% more damage for 12 seconds. At sea, the gun crews reload faster.
- QuartermasterCorsair · Tank · melee · GritAnchor: Roots packs in place with totems and tremors, then pounds them flat.
- SurgeonCorsair · Healer · ranged · GrogTank healer: Keeps the tank standing through anything.
- GunslingerCorsair · Damage · ranged · PowderBurst: Huge single-target hits: shines on lone bosses.
- Shield BashGenerator · VanguardA quick attack that builds 1 Rage.
- BulwarkSpender · VanguardSpends 3 Rage to hit harder and raise a guard: less damage taken for a few seconds.
- Iron WallUltimate · VanguardTwo-minute cooldown: takes 50% less damage for 8 seconds, used when in trouble.
- Challenging RoarTaunt · VanguardPulls anything attacking someone else back onto the tank. Tanks make three times the threat of anyone else.
- PaybackCleave · VanguardEvery 5 seconds: a sweeping 120° swing that hits every enemy in front.
- Mirror GuardReflect · VanguardEvery 18 seconds: for 6 seconds, sends 5% of melee damage back at the attacker and takes 15% less.
- ShockwaveStun · VanguardEvery 24 seconds: stuns a small enemy for 3 seconds (bosses shrug it off).
- Hold the LineClass utility · Vanguard, Weaponmaster, BerserkerOnce a fight, when the raid is hurting: everyone is healed a little and takes 10% less damage for 8 seconds.