Voyages
Voyaging happens on an ocean of its own: the Corsair Reaches, a sea chart you open from World, then Sea. It isn’t on the mainland map. The only way in is the guild’s own ship, out of Saltmarrow harbour.

The chart as the game paints it, with its ports, sea dungeons, raid and contested islands. Not every island is on it: some are only found by sailing. Looking for the ferries to the islands off the mainland?
Calm to the west, the Maw to the east
Saltmarrow Shallows
Warm reefs and smugglers’ coves. The Navy keeps the worst away.
Blackwake Strait
Fog banks and wrecks, and Rumhollow, the pirates’ own port.
The Maw
A storm belt round a drowned volcano. Frigates, monsters and islands worth fighting over.
Sea fights

Ships and crews
6 ship classes
Each with upgrade tracks at the shipwright, and the guild’s own flag, paint and sails.
Station skills
Guildmates crew the stations aboard and get better at each one by working it. Auto-fill puts the best hand at every station.
Charting the ocean
A completion meter for each of the waters, with milestones on the way: a title, a flag, a fitting of its own.