Aetheria
A mainland and the islands off its coast. 6 mainland zones take a player from level 1 to 30 one after the other; 2 island zones overlap them, so levelling branches, and ferries sail out to them. Beyond it lies a second map: the Corsair Reaches, an ocean only a guild ship reaches.

The map as the game renders it. Players walk and ride it in real time, and take the ferries out to the islands.
Level 1 to 30, with a choice on the way
Greenmeadow Vale
1–6Rolling hills and an alarming number of boars.
Dungeons: Goblin Warrens
World bosses: Grumblegut the Everhungry
Whisperwood
6–11An old forest where the trees gossip and the wolves listen.
Dungeons: Thornwood Hollow, The Mirrorhall
World bosses: Kazzak the Kinda Doomed, Lord Kaz’rik of the Emerald Nap
Mistveil Isle
9–17A fog-bound isle of drowned elven towers, ghost lights and very old tortoises.
Ashfen Marshes
11–16Lizardfolk, bog gas, and the infamous mosquito quest.
Dungeons: Sunken Crypt, Shadowmoon Temple, Blightmire Sanctuary
World bosses: Kazzak the Kinda Doomed, Sir Bonesworth, the Unburied Colossus
Saltwind Coast
16–21Smugglers, shipwrecks and crabs the size of carts.
Dungeons: Smugglers' Cove, The Brinewrack, Blackwake Grotto, The Drowned Spire
World bosses: Kazzak the Kinda Doomed, Big Brenda, Terror of the Shipping Lanes
Sunscar Atoll
19–27A smoking volcano ringed by black sand, naga raiders and crabs made of cinders.
Frostspire Peaks
21–26Yeti, dwarven ruins, and the road to the Wyrmspire.
Dungeons: Frostfang Caverns, Emberforge Depths
World bosses: Kazzak the Kinda Doomed, Glacius, the Titan Who Forgot to Thaw
Stormreach Highlands
26–30Windswept cliffs under a sky that never stops thundering.
Dungeons: Stormspire Citadel, Gearwright Foundry
World bosses: Kazzak the Kinda Doomed, Azuregosh the Blue, Stormmaw, Eater of Patch Notes
Out to the islands
Walk, sail, walk
A walk that would cross the water becomes a walk to the docks, the voyage, and a walk from the far quay. The map draws the passengers on their ship.
The sea takes real time
An island stint that starts in the hall, or ends with logging off, loses the time at sea, which earns nothing.
Islands pay for it
Island quests pay 30% more XP to make up for the crossing, and island bounties include the voyage there and back in their hours.
The quickest chain of lanes
A trip sails the shortest chain of lanes there and back. The Drowned Reef is reached only by way of Port Cinder.

The islands
Mistveil Isle
A fog-bound isle of drowned elven towers, ghost lights and very old tortoises.
Sunscar Atoll
A smoking volcano ringed by black sand, naga raiders and crabs made of cinders.
The Drowned Reef
A drowned cathedral under the southern sea: the Abyssal Sanctum. The raid sails out on the Diving Bell from Port Cinder.