Skip to content
Raid LeaderPlay free
Ten and twenty players

Raids

Pick your group, then the composition and positions for each boss. The raid meets three nights a week, locks for the week, and learns a little from every wipe. No practice pulls: every pull counts.

  1. Tier 1

    Ravenhold Keep

    10 playersGuild level 4

    A haunted keep on the edge of Whisperwood. Ten players, three bosses: where every guild learns to raid.

    1. 1Warden Holt
    2. 2The Ravenmother
    3. 3Lord Varric Ravenhold
  2. Tier 2

    Tidegrave Hold

    10 playersGuild level 5

    A sea fortress the Maw dragged under, found by the guild’s ships. Ten players, four bosses, and the tide in every fight.

    1. 1Brinehook the Jailer
    2. 2The Siren of the Hold
    3. 3Captains Harrow and Hask
    4. 4The Deepmother
  3. Tier 3

    The Wyrmspire

    20 playersGuild level 6

    A tower of black stone above Frostspire Peaks, with a dragon on top.

    1. 1Grukk the Gatekeeper
    2. 2The Twin Seers
    3. 3Mother Venomweave
    4. 4Archmage Vel'Thuran
    5. 5Ignaroth, the Wyrm Eternal
  4. Tier 4

    The Abyssal Sanctum

    20 playersGuild level 6Opens after Ignaroth, the Wyrm Eternal

    A drowned cathedral under the southern sea. Something down there is dreaming.

    1. 1Gorvath the Chainbreaker
    2. 2The Choir of Whispers
    3. 3Mistress Sorrowveil
    4. 4Xal'zarith, Dreamer in the Deep
  5. Tier 5

    The Starfall Observatory

    20 playersGuild level 6Opens after Xal'zarith, Dreamer in the Deep

    An observatory on the highest peak, where something fell out of the sky and stayed. Every fight is a puzzle; every puzzle bites.

    1. 1Kel and Vor, the Bound Wardens
    2. 2The Orrery Engine
    3. 3Ysmera, the Twilight Seer
    4. 4Nhal, the Starving Dark