Ten and twenty players
Raids
Pick your group, then the composition and positions for each boss. The raid meets three nights a week, locks for the week, and learns a little from every wipe. No practice pulls: every pull counts.
- Tier 1
Ravenhold Keep
A haunted keep on the edge of Whisperwood. Ten players, three bosses: where every guild learns to raid.
- Tier 2
Tidegrave Hold
A sea fortress the Maw dragged under, found by the guild’s ships. Ten players, four bosses, and the tide in every fight.
- Tier 3
The Wyrmspire
A tower of black stone above Frostspire Peaks, with a dragon on top.
- Tier 4
The Abyssal Sanctum
A drowned cathedral under the southern sea. Something down there is dreaming.
- Tier 5
The Starfall Observatory
An observatory on the highest peak, where something fell out of the sky and stayed. Every fight is a puzzle; every puzzle bites.