All dungeons
The Mirrorhall
A palace of mirrors deep in the wood. Every reflection is a little more hostile than you are.
In Whisperwood. Clearing it earns the achievement Seven Years Bad Luck.
Bosses
Packs of trash guard the way between them. The tips are the ones shown before each pull in the game.
- 1
The Twin Reflections
- The pair share one life: damage to either hurts both.
- Chains two players together: they run apart until the chain snaps.
- Turns and sweeps a cone at a random player: get out of the line between them.
- Marks one player for a huge hit: everyone stacks on them to split it.
- Bonded pairs: when one dies, the other goes berserk. Bring them down together.
- 2
Warden of Glass
- Raises a maze of walls: find the way out before they close in.
- Aims a lance at a player: someone sturdy steps into the beam to take it for them.
- Cleaves in front: only the tank should stand there.
- Casts Unmaking again and again: take turns interrupting it, or the group eats it.
- 3
Queen Seraphel
- Colours everyone and lights a circle of each colour: stand in your own.
- Turns an ally against the group: crowd-control them until it wears off.
- Pulls a healer and some damage dealers into another realm: kill its guardian there.
- At half health it withdraws: kill its guards to bring it back.
- Casts Unmaking again and again: take turns interrupting it, or the group eats it.