All dungeons
Smugglers' Cove
Rum, contraband and a pirate captain who never learned to share.
In Saltwind Coast. Clearing it earns the achievement Walk the Plank.
Bosses
Packs of trash guard the way between them. The tips are the ones shown before each pull in the game.
- 1
Quartermaster Grell
- Cleaves in front: only the tank should stand there.
- Calls for help: kill the adds.
- Throws a fan of projectiles: step out of their path.
- Knocks everyone near it flying: stand clear, or walk back in.
- 2
The Bilgerat King
- Calls for help: kill the adds.
- Marks a player with a circle that drops a burning pool: carry it away from the group, to the edge of the room.
- Curses players with damage over time: healers, dispel it.
- 3
Captain Blacktide
- Cleaves in front: only the tank should stand there.
- Marks a spot: at least three must stand in it to split the hit, or it explodes on everyone.
- Throws a fan of projectiles: step out of their path.
- Charges at someone: a line lights up first. Get out of the way.