All raids
The Abyssal Sanctum
A drowned cathedral under the southern sea. Something down there is dreaming.
Boss 1 of 4
Gorvath the Chainbreaker
Once the jailer of the Sanctum, now its most enthusiastic escapee. Still wearing the chains, mostly as weapons.
From the raid planner
- Shatter hits everything near Gorvath: melee must run out when he raises his fists.
- Chain Lash targets three players at a time: spread so it only hits them.
- At half health his prisoners break free: have an add tank and add killers ready.
- Crushing Chains stacks on the tank: the add tank swaps in when it piles up.
- Gorvath grows restless standing still: the tank moves him every so often.
- Chain Hooks fly across the room: step out of their path.
- He hauls on his chains to drag everyone in, then they snap and fling them back out.
Boss 2 of 4
The Choir of Whispers
Three drowned singers who never finished their last hymn. Every time one falls silent, the others sing louder.
From the raid planner
- Resonance needs four players inside it, or it explodes on everyone.
- All three must die. Each death makes the survivors hit harder, so pick your kill order.
- Alto leaves pools of dark water; Soprano shrieks at two players; Tenor calls for a soak.
- The Dirge hits the whole raid, harder with every singer alive: healers, stay sharp.
- Interrupt the Tenor's Hymn of Ruin; dispel the Alto's Drowning Chill.
Boss 3 of 4
Mistress Sorrowveil
The Sanctum’s grieving abbess. She weeps so much the floor is permanently flooded, and she wants company.
From the raid planner
- Falling Tears fly across the room: dodge them. Lament: get close to her.
- Veil of Tears leaves pools under two players: walk out and keep walking.
- Shared Sorrow needs two soaks at once: the left half of the raid takes the left circle, the right half the right.
- Mourners keep coming: an add tank and add killers save your healers.
- Interrupt Lament and dispel Despair.
- Grief stacks on the tank: trade her between tanks.
Final boss
Xal'zarith, Dreamer in the Deep
Something vast has been asleep under the Sanctum for a very long time. Your raid is about to wake it up.
From the raid planner
- Rift Beams: stand in the gap between them. Void Pool: the tank drags him out.
- Tentacle Slam can come from any direction: watch the floor, not the boss.
- Madness marks two players: they must run away from everyone before it bursts.
- At 80% tentacles surface: kill them or they grind down your healers.
- Below 55% the Dreamer wakes: sweeping surges and a pulse that keeps getting stronger. Race it.
- Interrupt Call of the Deep; dispel Mind Rot.
- Abyssal Grip stacks fast: two sharp tanks, swapping on time.
- Maelstrom drags everyone toward him into a pool of void: run against the pull.