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The Abyssal Sanctum

20 playersOpens at guild level 6Requires Ignaroth, the Wyrm Eternal dead4 bosses

A drowned cathedral under the southern sea. Something down there is dreaming.

Boss 1 of 4

Gorvath the Chainbreaker

Once the jailer of the Sanctum, now its most enthusiastic escapee. Still wearing the chains, mostly as weapons.

Enrage 5:30Loot ilvl 54–60 · 3 drops180 goldTank swap: Crushing Chains

From the raid planner

  • Shatter hits everything near Gorvath: melee must run out when he raises his fists.
  • Chain Lash targets three players at a time: spread so it only hits them.
  • At half health his prisoners break free: have an add tank and add killers ready.
  • Crushing Chains stacks on the tank: the add tank swaps in when it piles up.
  • Gorvath grows restless standing still: the tank moves him every so often.
  • Chain Hooks fly across the room: step out of their path.
  • He hauls on his chains to drag everyone in, then they snap and fling them back out.
Boss 2 of 4

The Choir of Whispers

Three drowned singers who never finished their last hymn. Every time one falls silent, the others sing louder.

Enrage 5:00Loot ilvl 55–61 · 3 drops200 gold

From the raid planner

  • Resonance needs four players inside it, or it explodes on everyone.
  • All three must die. Each death makes the survivors hit harder, so pick your kill order.
  • Alto leaves pools of dark water; Soprano shrieks at two players; Tenor calls for a soak.
  • The Dirge hits the whole raid, harder with every singer alive: healers, stay sharp.
  • Interrupt the Tenor's Hymn of Ruin; dispel the Alto's Drowning Chill.
Boss 3 of 4

Mistress Sorrowveil

The Sanctum’s grieving abbess. She weeps so much the floor is permanently flooded, and she wants company.

Enrage 6:00Loot ilvl 57–63 · 3 drops220 goldTank swap: Grief

From the raid planner

  • Falling Tears fly across the room: dodge them. Lament: get close to her.
  • Veil of Tears leaves pools under two players: walk out and keep walking.
  • Shared Sorrow needs two soaks at once: the left half of the raid takes the left circle, the right half the right.
  • Mourners keep coming: an add tank and add killers save your healers.
  • Interrupt Lament and dispel Despair.
  • Grief stacks on the tank: trade her between tanks.
Final boss

Xal'zarith, Dreamer in the Deep

Something vast has been asleep under the Sanctum for a very long time. Your raid is about to wake it up.

Enrage 8:00Loot ilvl 60–68 · 4 drops400 goldTank swap: Abyssal Grip

From the raid planner

  • Rift Beams: stand in the gap between them. Void Pool: the tank drags him out.
  • Tentacle Slam can come from any direction: watch the floor, not the boss.
  • Madness marks two players: they must run away from everyone before it bursts.
  • At 80% tentacles surface: kill them or they grind down your healers.
  • Below 55% the Dreamer wakes: sweeping surges and a pulse that keeps getting stronger. Race it.
  • Interrupt Call of the Deep; dispel Mind Rot.
  • Abyssal Grip stacks fast: two sharp tanks, swapping on time.
  • Maelstrom drags everyone toward him into a pool of void: run against the pull.