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Ravenhold Keep

10 playersOpens at guild level 43 bosses

A haunted keep on the edge of Whisperwood. Ten players, three bosses: where every guild learns to raid.

Boss 1 of 3

Warden Holt

The keep’s last gatekeeper, still guarding a door nobody has used in a century. Teaches the basics: stand where you are told.

Enrage 3:20Loot ilvl 34–40 · 2 drops50 gold

From the raid planner

  • Halberd Sweep hits everything in front of Holt: only the tank stands there.
  • Rolling Barrels roll at a ranged player: step out of their path.
  • Stomp hurts everyone a little. Healers, keep the raid topped up.
Boss 2 of 3

The Ravenmother

She keeps the keep’s rookery, and every raven in it is hers. Teaches adds and interrupts.

Enrage 3:40Loot ilvl 35–41 · 2 drops60 gold

From the raid planner

  • Every so often she calls a flock of ravens: the off-tank picks them up, damage dealers kill them.
  • Interrupt her Piercing Shriek, or the whole raid takes a beating.
  • Ravens that nobody tanks peck at the healers.
  • Razor Feathers fly out in a fan: sidestep them.
  • Deafening Caw hits everyone who can see her: hide behind a pillar until it passes.
Boss 3 of 3

Lord Varric Ravenhold

The lord of the keep, cursed to keep his seat long after his heart stopped. Teaches tank swaps and dispels.

Enrage 4:00Loot ilvl 36–42 · 3 drops90 goldTank swap: Rending Strike

From the raid planner

  • Rending Strike stacks on his tank: the off-tank taunts him when the stacks pile up.
  • Blood Curse eats away at two players: healers, dispel it.
  • Grave Chill marks the ground under three players: spread out and step away.
  • Blood Pool makes him hit harder while he stands in it: the tank drags him out.
  • Grave Toll needs three players inside it, or it explodes on everyone.