All raids
Ravenhold Keep
A haunted keep on the edge of Whisperwood. Ten players, three bosses: where every guild learns to raid.
Boss 1 of 3
Warden Holt
The keep’s last gatekeeper, still guarding a door nobody has used in a century. Teaches the basics: stand where you are told.
From the raid planner
- Halberd Sweep hits everything in front of Holt: only the tank stands there.
- Rolling Barrels roll at a ranged player: step out of their path.
- Stomp hurts everyone a little. Healers, keep the raid topped up.
Boss 2 of 3
The Ravenmother
She keeps the keep’s rookery, and every raven in it is hers. Teaches adds and interrupts.
From the raid planner
- Every so often she calls a flock of ravens: the off-tank picks them up, damage dealers kill them.
- Interrupt her Piercing Shriek, or the whole raid takes a beating.
- Ravens that nobody tanks peck at the healers.
- Razor Feathers fly out in a fan: sidestep them.
- Deafening Caw hits everyone who can see her: hide behind a pillar until it passes.
Boss 3 of 3
Lord Varric Ravenhold
The lord of the keep, cursed to keep his seat long after his heart stopped. Teaches tank swaps and dispels.
From the raid planner
- Rending Strike stacks on his tank: the off-tank taunts him when the stacks pile up.
- Blood Curse eats away at two players: healers, dispel it.
- Grave Chill marks the ground under three players: spread out and step away.
- Blood Pool makes him hit harder while he stands in it: the tank drags him out.
- Grave Toll needs three players inside it, or it explodes on everyone.