All raids
Tidegrave Hold
A sea fortress the Maw dragged under, found by the guild’s ships. Ten players, four bosses, and the tide in every fight.
Boss 1 of 4
Brinehook the Jailer
He kept the fortress’s cells when it stood above the waves, and he keeps them still. Teaches moving: out of the sweep, out of the barnacles, away from the hook.
From the raid planner
- Hook Sweep hits everything in front of him: only the tank stands there.
- Chain Hook drags the whole raid toward him for a few seconds: walk away from him until it lets go.
- Barnacle Beds grow under two players: step out, and don’t walk back through them.
- Every so often the cells flood: everyone takes a little damage.
Boss 2 of 4
The Siren of the Hold
She sang the fortress under, and she is still singing. Teaches interrupts, dispels and waves.
From the raid planner
- Interrupt Drowning Song: if she finishes it, the raid is drawn to her and battered.
- Enthrall charms two players with a curse that hurts: healers, dispel it.
- A Tidal Wave rolls across the room: stand in the gap.
- Drowned Thralls rise every so often: the off-tank gathers them, damage dealers kill them.
Boss 3 of 4
Captains Harrow and Hask
Two captains who went down with the same ship and still argue about whose fault it was. Teaches splitting a raid, soaking, and killing two together.
From the raid planner
- Two bosses, one tank each: keep them apart, or they rally each other and hit harder.
- When one captain falls, the other takes up the fight in a fury: bring their health down together.
- Cannonade crosses the room: stand in a corner of the cross.
- Powder Keg needs three players inside it, or it blows up on everyone.
Boss 4 of 4
The Deepmother
Whatever pulled the fortress under still lives in its cistern, and she is enormous. Teaches tank swaps, standing close, and the tide.
From the raid planner
- Crushing Grip stacks on her tank: the off-tank taunts her when the stacks pile up.
- Crushing Tide hits everyone far from her: when she calls it, get close.
- Tentacles burst up through the floor: kill them before they drown the healers.
- The Maelstrom drags everyone toward the middle of the room: walk against it, and out of the whirlpool.