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The Wyrmspire

20 playersOpens at guild level 65 bosses

A tower of black stone above Frostspire Peaks, with a dragon on top.

Boss 1 of 5

Grukk the Gatekeeper

A very large ogre with a very large club and a very small patience.

Enrage 3:00Loot ilvl 40–46 · 3 drops80 goldTank swap: Sundering Blow

From the raid planner

  • Frontal Cleave hits everything in front of Grukk: keep melee behind him.
  • Boulder Toss targets ranged players; spread ranged so one boulder hits one person.
  • Enrage at 3:00. Bring enough damage.
  • Sundering Blow stacks on the tank: the off-tank taunts Grukk over when the stacks pile up.
  • Grukk gets bored standing still and hits harder: the tank moves him now and then.
  • Rolling Boulders cross the room: step out of their path.
  • Trample: Grukk charges a ranged player down a line that lights up first. Get off it.
Boss 2 of 5

The Twin Seers

Solara and Nocturne share one soul and two very strong opinions. Kill them within 10 seconds of each other.

Enrage 4:00Loot ilvl 42–48 · 3 drops100 gold

From the raid planner

  • Eclipse: two beams cross where the raid stands. Get into a corner of the cross.
  • Split your damage evenly: if one Seer dies more than 10s before the other, she comes back with her sister's health.
  • Sunfire drops circles under random players; move out.
  • Moonpulse hits the whole raid while Nocturne lives: bring healers.
  • Interrupt Moonlight Mend or both Seers heal.
Boss 3 of 5

Mother Venomweave

An enormous spider with an enormous family. Her brood hatches constantly and her spit does not wash out.

Enrage 5:00Loot ilvl 44–50 · 3 drops120 gold

From the raid planner

  • Venom Pool feeds her while she stands in it: the tank drags her out.
  • Assign an add tank: spiderlings go for whoever is closest, usually healers.
  • Put some ranged on "Add killers" so the brood dies fast.
  • Venom Spit leaves poison pools for a long time: keep moving out of them.
  • Neurotoxin poisons three players: healers, dispel it.
  • Egg Sac: the marked player carries the circle to the edge of the room before it bursts into a web of venom.
Boss 4 of 5

Archmage Vel'Thuran

He wrote the book on arcane magic. Then he wrote a sequel, which is mostly about exploding people.

Enrage 5:00Loot ilvl 46–52 · 3 drops150 goldTank swap: Arcane Brand

From the raid planner

  • Arcane Orbs fly out in a fan: sidestep them. Arcane Nova: get close to him.
  • Arcane Bomb: marked players must run away from everyone before it explodes.
  • Meteor must be soaked: the more players stand in it, the less it hurts each.
  • Needs sharp players: this fight punishes low awareness hard.
  • Interrupt Arcane Barrage every time.
  • Arcane Brand stacks on the tank: swap tanks before it gets out of hand.
Final boss

Ignaroth, the Wyrm Eternal

The dragon at the top of the Wyrmspire. Three phases, one very bad temper, and a breath you can smell from Highcrest.

Enrage 7:00Loot ilvl 50–58 · 4 drops250 goldTank swap: Searing Brand

From the raid planner

  • Flame Walls burn three of five lanes: stand in a gap. Molten Ground: drag him out of it.
  • Two tanks required: Searing Brand stacks force a tank swap.
  • Fire Breath hits everything in front of him: melee stay behind.
  • At 65% he takes flight: kill the whelps and dodge Rain of Fire.
  • Below 20% the Inferno ramps up: this is a DPS race.
  • Landing wipes his threat table: tanks, taunt him straight away; everyone else, ease off.
  • Burning Soul must be dispelled quickly.