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Raid LeaderPlay free
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Corsair

leather armorTankHealerDamageA class of the game's own
Class utility · Man the Guns
Once a fight, for the burn: everyone deals 15% more damage for 12 seconds. At sea, the gun crews reload faster.
Threat drop
Smoke Bomb: sheds half their threat (not for tanks).
Getting around
Rides their race’s mount.

Races: Human, Dwarf, Elf, Gnome, Orc, Troll, Undead, Minotaur, Goblin.

Quartermaster

TankmeleeGritAnchor

Roots packs in place with totems and tremors, then pounds them flat.

Kit

  • Cutlass SwipeGenerator · SteadyA quick attack that builds 1 Grit.
  • Buckler WallSpender · StandardSpends 3 Grit to hit harder and raise a guard: less damage taken for a few seconds.
  • Hold the DeckUltimate · BurstTwo-minute cooldown: takes 50% less damage for 8 seconds, used when in trouble.
  • Bosun’s WhistleTauntPulls anything attacking someone else back onto the tank. Tanks make three times the threat of anyone else.
  • Boarding AxeCleaveEvery 6 seconds: a sweeping 100° swing that hits every enemy in front.
  • Hold FastSelf-healEvery 28 seconds: heals themself for 12% of their health over 5 seconds.
  • Man the GunsClass utilityOnce a fight, for the burn: everyone deals 15% more damage for 12 seconds. At sea, the gun crews reload faster.

Surgeon

HealerrangedGrogTank healer

Keeps the tank standing through anything.

Kit

  • Stitch UpGenerator · SteadyA quick heal that builds 1 Grog.
  • Splint and SlingSpender · StandardSpends 3 Grog on a big heal. Sloppy players sit on a full bar.
  • Field SurgeryUltimate · BurstTwo-minute cooldown: heals everyone for 12% of their health, used when the group is hurting.
  • Leech JarDispelRemoves curses and poisons from an ally.
  • Grog RoundArea healEvery 10 seconds: heals everyone within 10 yards of the most wounded ally.
  • SuturesHeal over timeEvery 9 seconds: heals the 3 most wounded allies over 9 seconds.
  • Field medicineHealing styleRough and ready: big patches slapped on quick, a little wasteful with the grog. Every heal costs mana: careful healers wait for real damage, sloppy ones top off the nearly full and run dry in a long fight.
  • Man the GunsClass utilityOnce a fight, for the burn: everyone deals 15% more damage for 12 seconds. At sea, the gun crews reload faster.
  • Smoke BombThreat dropSheds half your threat. Players who watch the meter use it before they pull aggro.

Gunslinger

DamagerangedPowderBurst

Huge single-target hits: shines on lone bosses.

Kit

  • Pistol ShotGenerator · SteadyA quick attack that builds 1 Powder.
  • Point BlankSpender · StandardSpends 4 Powder on a big hit. Sloppy players sit on a full bar.
  • Broadside BarrageUltimate · BurstTwo-minute cooldown: 40% more damage for 10 seconds. Good players save it for the burn.
  • Pistol WhipInterruptStops an enemy spell mid-cast.
  • Dead EyeExecuteEvery 7 seconds: a finishing blow that hits far harder on an enemy below 35% health.
  • Powder KegBombEvery 12 seconds: plants a bomb that burns for 5 seconds, then explodes over every enemy within 6 yards.
  • Man the GunsClass utilityOnce a fight, for the burn: everyone deals 15% more damage for 12 seconds. At sea, the gun crews reload faster.
  • Smoke BombThreat dropSheds half your threat. Players who watch the meter use it before they pull aggro.