Skip to content
Raid LeaderPlay free
All classes

Mage

cloth armorHealerDamage
Class utility · Sheepify
Turns an add into a sheep for 8 seconds, so it stops hitting people. Every 25 seconds.
Threat drop
Decoy Double: sheds half their threat (not for tanks).
Getting around
Rides their race’s mount, and goes home with Teleport: Highcrest.

Races: Human, Dwarf, Elf, Gnome, Orc, Troll, Undead, Goblin.

Pyromancer

DamagerangedHeatBurst

Huge single-target hits: shines on lone bosses.

Kit

  • FireboltGenerator · SteadyA quick attack that builds 1 Heat.
  • PyroclasmSpender · StandardSpends 2 Heat on a big hit. Sloppy players sit on a full bar.
  • CombustionUltimate · BurstTwo-minute cooldown: 40% more damage for 10 seconds. Good players save it for the burn.
  • CounterspellInterruptStops an enemy spell mid-cast.
  • Tick-Tock EmberBombEvery 10 seconds: plants a bomb that burns for 6 seconds, then explodes over every enemy within 6 yards.
  • Pillar of FlameGround AoEEvery 12 seconds: a patch of ground under the target burns every enemy within 6 yards for 4 seconds.
  • SheepifyClass utilityTurns an add into a sheep for 8 seconds, so it stops hitting people. Every 25 seconds.
  • Decoy DoubleThreat dropSheds half your threat. Players who watch the meter use it before they pull aggro.

Cryomancer

DamagerangedFrost ShardsControl

Area damage, and freezes adds in place.

Kit

  • Frost NeedleGenerator · SteadyA quick attack that builds 1 Frost Shards.
  • Icicle JavelinSpender · StandardSpends 3 Frost Shards on a big hit. Sloppy players sit on a full bar.
  • Winter's GripUltimate · BurstTwo-minute cooldown: 40% more damage for 10 seconds. Good players save it for the burn.
  • CounterspellInterruptStops an enemy spell mid-cast.
  • Ice StormGround AoEEvery 12 seconds: a patch of ground under the target burns every enemy within 7 yards for 8 seconds.
  • Rime RingStunEvery 25 seconds: stuns a small enemy for 4 seconds (bosses shrug it off).
  • SheepifyClass utilityTurns an add into a sheep for 8 seconds, so it stops hitting people. Every 25 seconds.
  • Decoy DoubleThreat dropSheds half your threat. Players who watch the meter use it before they pull aggro.

Chronomancer

HealerrangedMomentsRewinder

Undoes damage after it lands: rewinds the hurt, and the dying get a do-over.

Kit

  • Stitch in TimeGenerator · SteadyA quick heal that builds 1 Moments.
  • RewindSpender · StandardSpends 3 Moments on a big heal. Sloppy players sit on a full bar.
  • Grand RecurrenceUltimate · BurstTwo-minute cooldown: heals everyone for 12% of their health, used when the group is hurting.
  • Undo CurseDispelRemoves curses and poisons from an ally.
  • Temporal RingArea healEvery 9 seconds: heals everyone within 9 yards of the most wounded ally.
  • Borrowed SecondsHeal over timeEvery 12 seconds: heals the 3 most wounded allies over 6 seconds.
  • Rewind WoundsEmergencyEvery 40 seconds, on an ally about to die: for 8 seconds, a killing blow heals them to 40% instead.
  • RewindsHealing styleRewinds the last few seconds of damage in one go: efficient, but always a beat behind. Every heal costs mana: careful healers wait for real damage, sloppy ones top off the nearly full and run dry in a long fight.
  • SheepifyClass utilityTurns an add into a sheep for 8 seconds, so it stops hitting people. Every 25 seconds.
  • Decoy DoubleThreat dropSheds half your threat. Players who watch the meter use it before they pull aggro.