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All classes

Shaman

mail armorTankHealerDamage
Class utility · War Drums
Once a fight, for the burn: 30% more damage and healing for 40 seconds.
Threat drop
None. Watch the meter or wait for a taunt.
Getting around
Rides their race’s mount, and goes home with Astral Recall.

Races: Human, Dwarf, Elf, Gnome, Orc, Troll, Undead, Minotaur, Goblin.

Tidecaller

HealerrangedTidesChain healer

Heals leap from one wounded ally to the next: loves a group that stands together.

Kit

  • Tidal DrizzleGenerator · SteadyA quick heal that builds 1 Tides.
  • Wave ChainSpender · StandardSpends 3 Tides on a big heal. Sloppy players sit on a full bar.
  • Kinship TotemUltimate · BurstTwo-minute cooldown: heals everyone for 12% of their health, used when the group is hurting.
  • Cleansing WaterDispelRemoves curses and poisons from an ally.
  • Tidal LeapChain healEvery 5 seconds: heals the most wounded ally, then jumps to 3 more within 12 yards, weaker each jump.
  • Wellspring TotemHealing totemEvery 20 seconds: drops a totem for 15 seconds that heals the most wounded ally nearby every second.
  • Ancestor's GripEmergencyEvery 60 seconds, on an ally about to die: for 6 seconds, a killing blow heals them to 40% instead.
  • Healing wavesHealing styleA medium heal every second and a half. Every heal costs mana: careful healers wait for real damage, sloppy ones top off the nearly full and run dry in a long fight.
  • War DrumsClass utilityOnce a fight, for the burn: 30% more damage and healing for 40 seconds.

Stormcaller

DamagerangedStaticAoE

Chains and area damage: shines on packs and add phases.

Kit

  • Magma FlickGenerator · SteadyA quick attack that builds 1 Static.
  • EarthquakeSpender · StandardSpends 3 Static on a big hit. Sloppy players sit on a full bar.
  • Storm LordUltimate · BurstTwo-minute cooldown: 40% more damage for 10 seconds. Good players save it for the burn.
  • Wind CutInterruptStops an enemy spell mid-cast.
  • Forked LightningChainEvery 6 seconds: strikes the target, then jumps to up to 4 more enemies within 12 yards of each other, weaker each jump.
  • Slag TotemTotemEvery 24 seconds: drops a totem for 12 seconds that blasts enemies within 20 yards.
  • Spirit SurgeOff-healEvery 35 seconds: a quick heal for 12% of an ally's health when someone is about to die.
  • War DrumsClass utilityOnce a fight, for the burn: 30% more damage and healing for 40 seconds.

Earthwarden

TankmeleeTremorAnchor

Roots packs in place with totems and tremors, then pounds them flat.

Kit

  • StonefistGenerator · SteadyA quick attack that builds 1 Tremor.
  • Bedrock GuardSpender · StandardSpends 3 Tremor to hit harder and raise a guard: less damage taken for a few seconds.
  • Mountain's PatienceUltimate · BurstTwo-minute cooldown: takes 50% less damage for 8 seconds, used when in trouble.
  • Rumbling ChallengeTauntPulls anything attacking someone else back onto the tank. Tanks make three times the threat of anyone else.
  • AftershockAround youEvery 7 seconds: hits every enemy within 8 yards.
  • Earthgrip TotemTotemEvery 20 seconds: drops a totem for 16 seconds that blasts enemies within 12 yards.
  • Tremor PulseStunEvery 26 seconds: stuns a small enemy for 3 seconds (bosses shrug it off).
  • War DrumsClass utilityOnce a fight, for the burn: 30% more damage and healing for 40 seconds.