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Paladin

plate armorTankHealerDamage
Class utility · Divine Touch
Once a fight: fully heals an ally about to die.
Threat drop
None. Watch the meter or wait for a taunt.
Getting around
Rides a summoned charger, 20% faster.

Races: Human, Dwarf, Elf, Orc, Minotaur.

Bastion

TankmeleeZealPack tank

Holds whole packs: burns the ground under everything around them.

Kit

  • Gavel StrikeGenerator · SteadyA quick attack that builds 1 Zeal.
  • Aegis of DawnSpender · StandardSpends 3 Zeal to hit harder and raise a guard: less damage taken for a few seconds.
  • Last BastionUltimate · BurstTwo-minute cooldown: takes 50% less damage for 8 seconds, used when in trouble.
  • Call to ArmsTauntPulls anything attacking someone else back onto the tank. Tanks make three times the threat of anyone else.
  • Hallowed GroundGround AoEEvery 12 seconds: the ground around them burns every enemy within 7 yards for 10 seconds.
  • Ricochet ShieldChainEvery 15 seconds: strikes the target, then jumps to up to 2 more enemies within 12 yards of each other, weaker each jump.
  • Divine TouchClass utilityOnce a fight: fully heals an ally about to die.

Dawnmender

HealerrangedZealTank healer

Keeps the tank standing through anything.

Kit

  • Radiant TouchGenerator · SteadyA quick heal that builds 1 Zeal.
  • DawnbreakSpender · StandardSpends 3 Zeal on a big heal. Sloppy players sit on a full bar.
  • Aura of VigilUltimate · BurstTwo-minute cooldown: heals everyone for 12% of their health, used when the group is hurting.
  • Purifying LightDispelRemoves curses and poisons from an ally.
  • Guiding LanternBeaconMarks the tank: 40% of every heal on someone else also heals the tank.
  • SunwaveCone healEvery 10 seconds: a wave of light from the healer that heals every ally in front of them.
  • Shared BurdenEmergencyEvery 50 seconds, on an ally in trouble (the tank first): 30% less damage taken for 10 seconds.
  • Big healsHealing styleSlow, heavy heals: cheap on mana, but a heal that lands on someone already topped up is wasted. Every heal costs mana: careful healers wait for real damage, sloppy ones top off the nearly full and run dry in a long fight.
  • Divine TouchClass utilityOnce a fight: fully heals an ally about to die.

Zealot

DamagemeleeZealSupport

Makes everyone else hit harder with buffs and debuffs.

Kit

  • Zealous StrikeGenerator · SteadyA quick attack that builds 1 Zeal.
  • Last WordSpender · StandardSpends 3 Zeal on a big hit. Sloppy players sit on a full bar.
  • Burning HaloUltimate · BurstTwo-minute cooldown: 40% more damage for 10 seconds. Good players save it for the burn.
  • Silencing RebukeInterruptStops an enemy spell mid-cast.
  • Radiant WhirlAround youEvery 9 seconds: hits every enemy within 6 yards.
  • Banner of ZealGroup buffEvery 30 seconds: the whole group deals and heals 4% more for 10 seconds.
  • Flash of MercyOff-healEvery 30 seconds: a quick heal for 15% of an ally's health when someone is about to die.
  • Divine TouchClass utilityOnce a fight: fully heals an ally about to die.