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Druid

leather armorTankHealerDamage
Class utility · Rise and Shine
Once a fight: brings a dead ally back into the fight (tanks and healers first).
Threat drop
None. Watch the meter or wait for a taunt.
Getting around
Rides stag form, 30% faster.

Races: Human, Elf, Orc, Troll, Minotaur.

Bearwarden

TankmeleeRageSelf-healer

A tank who heals themself, easing the healers.

Kit

  • MaulGenerator · SteadyA quick attack that builds 1 Rage.
  • Thick HideSpender · StandardSpends 3 Rage to hit harder and raise a guard: less damage taken for a few seconds.
  • Ursine EnduranceUltimate · BurstTwo-minute cooldown: takes 50% less damage for 8 seconds, used when in trouble.
  • BellowTauntPulls anything attacking someone else back onto the tank. Tanks make three times the threat of anyone else.
  • Thrashing ClawsAround youEvery 6 seconds: hits every enemy within 7 yards.
  • Licking WoundsSelf-healEvery 25 seconds: heals themself for 15% of their health over 5 seconds.
  • Menacing RoarStunEvery 28 seconds: stuns a small enemy for 2 seconds (bosses shrug it off).
  • Rise and ShineClass utilityOnce a fight: brings a dead ally back into the fight (tanks and healers first).

Grovetender

HealerrangedBloomHoT healer

Heals over time on many at once: great for steady damage.

Kit

  • Rejuvenating SeedGenerator · SteadyA quick heal that builds 1 Bloom.
  • Wild BloomSpender · StandardSpends 4 Bloom on a big heal. Sloppy players sit on a full bar.
  • Tranquil GroveUltimate · BurstTwo-minute cooldown: heals everyone for 12% of their health, used when the group is hurting.
  • Nature's RemedyDispelRemoves curses and poisons from an ally.
  • Verdant GrowthHeal over timeEvery 10 seconds: heals the 5 most wounded allies over 7 seconds.
  • Blossom CarpetHealing groundEvery 12 seconds: blesses the ground where the wounded stand; everyone in it heals for 10 seconds.
  • OakhideEmergencyEvery 40 seconds, on an ally in trouble (the tank first): 20% less damage taken for 12 seconds.
  • Heals over timeHealing styleStacks heals over time on people: little wasted, but slow to catch a spike. Every heal costs mana: careful healers wait for real damage, sloppy ones top off the nearly full and run dry in a long fight.
  • Rise and ShineClass utilityOnce a fight: brings a dead ally back into the fight (tanks and healers first).

Wildclaw

DamagemeleeFerocityHybrid

Claws in the fight and a heal in the paw: bleeds packs, stuns adds and saves the dying.

Kit

  • RakeGenerator · SteadyA quick attack that builds 1 Ferocity.
  • Savage BiteSpender · StandardSpends 5 Ferocity on a big hit. Sloppy players sit on a full bar.
  • Primal FuryUltimate · BurstTwo-minute cooldown: 40% more damage for 10 seconds. Good players save it for the burn.
  • Skull SmashInterruptStops an enemy spell mid-cast.
  • Rending ClawsDamage over timeEvery 12 seconds: 12 seconds of damage over time on the target and 2 more enemies near it.
  • Brutal SwipeAround youEvery 7 seconds: hits every enemy within 5 yards.
  • HeadbuttStunEvery 30 seconds: stuns a small enemy for 4 seconds (bosses shrug it off).
  • Sap MendOff-healEvery 40 seconds: a quick heal for 12% of an ally's health when someone is about to die.
  • Rise and ShineClass utilityOnce a fight: brings a dead ally back into the fight (tanks and healers first).