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Raid LeaderPlay free
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Tinker

mail armorTankHealerDamageA class of the game's own
Class utility · Mana Battery
Once a fight, when a healer runs low: every healer gets a third of their mana back.
Threat drop
None. Watch the meter or wait for a taunt.
Getting around
Rides a clockwork mech, 20% faster.

Races: Human, Dwarf, Gnome, Orc, Undead, Goblin.

Mechanaut

TankmeleeSteamJuggernaut

A walking machine: flames everything in front and patches itself up mid-fight.

Kit

  • Piston PunchGenerator · SteadyA quick attack that builds 1 Steam.
  • Bolt-On ArmorSpender · StandardSpends 3 Steam to hit harder and raise a guard: less damage taken for a few seconds.
  • Emergency ChassisUltimate · BurstTwo-minute cooldown: takes 50% less damage for 8 seconds, used when in trouble.
  • LoudspeakerTauntPulls anything attacking someone else back onto the tank. Tanks make three times the threat of anyone else.
  • FlamethrowerCleaveEvery 5 seconds: a sweeping 100° swing that hits every enemy in front.
  • Oil SlickGround AoEEvery 18 seconds: the ground around them burns every enemy within 6 yards for 6 seconds.
  • Patch JobSelf-healEvery 28 seconds: heals themself for 12% of their health over 5 seconds.
  • Mana BatteryClass utilityOnce a fight, when a healer runs low: every healer gets a third of their mana back.

Turretsmith

DamagerangedScrapEngineer

Builds turrets that keep shooting while the engineer runs around.

Kit

  • Spanner TossGenerator · SteadyA quick attack that builds 1 Scrap.
  • OverchargeSpender · StandardSpends 3 Scrap on a big hit. Sloppy players sit on a full bar.
  • Full ArsenalUltimate · BurstTwo-minute cooldown: 40% more damage for 10 seconds. Good players save it for the burn.
  • Spark PlugInterruptStops an enemy spell mid-cast.
  • Gatling TurretTotemEvery 20 seconds: drops a totem for 18 seconds that blasts enemies within 22 yards.
  • Sticky BombBombEvery 9 seconds: plants a bomb that burns for 4 seconds, then explodes over every enemy within 6 yards.
  • Laser LineLineEvery 10 seconds: a shot that pierces the target and every enemy lined up behind it.
  • Mana BatteryClass utilityOnce a fight, when a healer runs low: every healer gets a third of their mana back.

Sparkmedic

HealerrangedChargeDrone healer

Deploys healing drones and bouncing arcs: set up early, reap later.

Kit

  • Defib ZapGenerator · SteadyA quick heal that builds 1 Charge.
  • Nanite CloudSpender · StandardSpends 3 Charge on a big heal. Sloppy players sit on a full bar.
  • Field HospitalUltimate · BurstTwo-minute cooldown: heals everyone for 12% of their health, used when the group is hurting.
  • Antidote DartDispelRemoves curses and poisons from an ally.
  • Arc MenderChain healEvery 6 seconds: heals the most wounded ally, then jumps to 3 more within 14 yards, weaker each jump.
  • Medi-DroneHealing totemEvery 18 seconds: drops a totem for 15 seconds that heals the most wounded ally nearby every second.
  • Bubble ProjectorAbsorb shieldEvery 12 seconds: shields the tank and the most wounded ally, absorbing damage for up to 12 seconds.
  • GadgetsHealing styleZaps a heal off every second: quick to react, a bit hungry on mana. Every heal costs mana: careful healers wait for real damage, sloppy ones top off the nearly full and run dry in a long fight.
  • Mana BatteryClass utilityOnce a fight, when a healer runs low: every healer gets a third of their mana back.