The Edge of the Annals
Every book before this one tells of things that happened, or that enough people agree happened that I have been able to write them down without blushing. This book is different. It is a book of rumours, reports, sightings, prophecies and tavern talk: of roads that run off the edge of the known, and that no guild has yet walked to the end.
I set it down because the guilds will walk them. They always do. Ravenhold was a rumour once, and the Wyrmspire a story to frighten children, and the Starfall Observatory a light on a mountain that the gnomes would not discuss. Now their bosses are on the Rolls, and the guilds want to know what comes next. So do I. This is my best guess.
The Rootdeep
Lysa went into the roots of the first forest, and the elves say that Whisperwood breathes with her seasons. Last spring it was late to wake: a full month late, the latest in the elves’ long count. The trees have stopped gossiping. The wolves have stopped listening. And in the oldest glades, where the roots come up out of the ground like the backs of sleeping animals, the elves have found a way down.
They call it the Rootdeep. It goes under the forest by the roots themselves, which are wider than roads and older than the elves, and those who have gone a little way into it say that the roots are wet, and that the water is salt, as tears are. Something at the bottom of Lysa’s dream is grieving, and the forest is grieving with it. The elves will not say what she is dreaming of. I begin to think they do not know, and that this frightens them more than anything else in the world.
Wake her, and the forest wakes with her, every tree at once, and not all of them kindly. Leave her, and the forest sleeps on, and dreams what she dreams.
The Eyrie of Corvane
Corvane scattered herself into the winds, and of all the Kindlers she sleeps the least soundly. The minotaurs of the Stormreach say that every wind in Aetheria comes home once a year to a single place above the storms, as birds come home to roost, and that Corvane is most herself there, and nearest waking. They call it the Eyrie of Corvane, and they say that it moves.
Since the guilds began to bring down Lord Varric every week, the ravens of the Whisperwood March have grown quiet. The Ravenmother answers for Corvane, and she has stopped answering. The minotaurs have taken this badly. They say the Kindler of the winds is turning over in her sleep, and that when she turns, the winds turn with her, and a guild that wishes to reach her will have to stand on air and fight in a gale that has its own opinions about where the raid should stand.
The Banked Forge
Orun went down into the fire under the mountains, and lay curled about it like a smith banking his forge for the night. The Emberforge is heated by that fire, and its fires still burn without fuel. But the Emberforge is only the hearth. Below it, below the ninth hall of Hammerdeep, below anything the dwarves ever cut, is the forge itself, banked and waiting, with the Forgefather asleep around it.
The dwarves call it the Banked Forge, and they will not go down to it, because of the first oath: take heat, never take flame. Ignaroth was one drop of that fire, and he burned a kingdom. The kingless dwarves of the Stonegate say that the oath-stones that cracked in the Burning can only be mended in the fire that cracked them, and they have begun, very quietly, to ask the guilds whether an oath can be kept by someone else on your behalf.
The Unsounded Trench
Xal’zarith, the Dreamer in the Deep, is a dream: Thal’s sleep, soured by the splinter of the Hollow that fell into the southern sea more than six thousand years ago. The guilds who have gone down into the Abyssal Sanctum and stood among its nine chains know this. What they do not know is how far the trench goes down below the chains.
No line has ever sounded it. The Tidekin call it the Unsounded Trench, and say that at the bottom lies Thal himself, the quietest of the seven, with the splinter still in his side. Pull it out, the Tidekin say, and Thal might wake, and remember his children, and the Maw might go still. Leave it, and he never stops dreaming, and the dreams never stop coming up. The Tidekin are divided on which they would prefer, which is the first time anybody can remember the Tidekin being divided on anything.
The Watchfire Wall
Seren alone would not go down. She stayed in the sky among her lamps, to tend the watchfires and keep the walls. And every week, on the stroke of the bells, the Turning snuffs one of them out.
The gnomes of the Starfall Observatory have counted the stars, and then counted them again, and have stopped telling anyone the number. They say that the piece of Morrow that came down on their mountain left a road behind it, as a falling stone leaves a hole in ice, and that the road runs up, past the moon, past the Sun, to the walls of the world: the Watchfire Wall, where Seren keeps her last lamps lit with the Hollow pressing on the other side. A guild that went up that road would be the first company of mortals to leave the world. The gnomes are drawing up a list of the things such a guild would need. It is a long list, and it begins with air.
The House of Mending
Maelis went into every living hand that binds a wound or sets a bone, and so the Mender has no place of her own, or so the priests have always taught. The healers of the guilds tell it differently. They say there is a house, at the end of a road that only appears to those who have mended more than they have broken, where everything ever broken in Aetheria goes to wait for her.
They call it the House of Mending. Nobody fights there. Maelis does not fight; she asks. But every broken thing the guilds have left behind them comes back to be made whole, and some of them are very large, and some of them are still angry about it. The healers say that the house is the one place in the world where a raid is carried by those who keep it standing, and the warriors say that the healers would say that.
The Risen West
Men came to Aetheria out of the west, from a land the sea took. The Annals have always told it as a closed door: the land was gone, and the Hundred Keels were all that came out of it. I am no longer sure the door is closed.
This year the fishers of the Saltwind Coast have brought up wheat in their nets from the western sea: whole sheaves, waterlogged and green. Then roof-tiles. Then a church bell, which nobody will hang. And the captains who sail furthest out report a coast in the west where there was only open water when their fathers sailed: low and grey and dripping, with towers on it. The Tidekin say the sea is giving things back as Thal’s dream sours. The Admiralty says nothing at all, which is how one knows the Admiralty is worried.
If it is the old land of Men, it is risen wrong. Those who have rowed close say that the fields are white with salt, that the towers lean, and that there are lights in some of the windows. The Crown has quietly let it be known that any land in the west is the Crown’s by right of King Aldric. The Brethren of Rumhollow have loudly let it be known that it is not. The guilds, as usual, are waiting to see who will pay them more. They are calling it the Risen West.
There are stranger rumours still, from the other end of the world. Beyond Frostspire the maps stop. Some of the dwarves fled north after the Burning, and were never heard from again, and something followed them up out of Hammerdeep. The few who have gone looking call the country past the peaks the Frostbound North, and do not go back.
Doors Not Yet Opened
Not every unwalked road is a long one. Some of them start in the Ashfen, or under Highcrest, or on the next street over.
The Marsh Hag Grizzelda’s hut on legs has been seen further from its usual place each week, and with a gait the bog-folk describe as purposeful. Some say it is trying to leave her. Some say she is steering. Both camps agree that whoever gets inside it first will find a great many curses, at fair prices, and nobody to sell them. And in the western bogs, Gnashjaw the Swamp Lord has put his sunken bucket on a sunken throne, and the lizardfolk who have tired of him are said to be asking which of the guilds is for hire. They call his seat the Bucket Throne, without irony, which is the most frightening thing about it.
Under Frostspire, the nine halls of Hammerdeep are still burning without fuel, and the oaths cut on the cracked oath-stones still bind whoever swore them. Some of those who broke their oaths in the Burning are said to be down there yet, unable to leave until the oath is kept. Under Mistveil’s fog, the drowned towers of Vaelmere go down further than any diver has followed them, into what the elves call the Vaelmere Undercroft. The Lullaby stopped mid-verse in the Drowning. The divers say something down there is humming the rest.
Closer to home, I regret to report an incident at the Athenaeum. A junior magister read aloud from a book in the restricted stacks, and the stacks are now, in a manner of speaking, defending themselves. The lower reading rooms of the Athenaeum Stacks are closed until further notice. Footnotes have been seen moving in the corridors. I am writing this on the top floor.
And the goblins of the Warrens, who are owed a loaf of bread per household per year forever, now want butter. The Crown has refused. The goblins have pointed out that the Rent of Bread says nothing about where the bread is to be kept, and have dug the Butter Vaults under the Royal Dairy to make the point. Negotiations continue. In the Warrens, negotiations involve a dungeon.
Peoples Not Yet of the Concord
The Concord of Highcrest made every people who signed it free folk of the realm. It was never closed. Several peoples have since asked for a pen.
Lizardfolk have lived in the Ashfen bogs under Gnashjaw’s bucket for longer than anyone has bothered to count, and some of the clans have had enough of it. They are cold-blooded and very patient, and they have sent an embassy to Highcrest to ask what a guild is, and whether one may be joined by somebody with a tail. The Crown has not yet answered. The guilds already have.
In the Whisperwood March there are folk who are seen only at dusk, in black feathered cloaks that the wearers swear are not cloaks. The common people call them the Ravenkin, and say they are Corvane’s eyes given legs. They answer to the Ravenmother and to the wind, and only reluctantly to anyone else, and they have begun to come to the March towns asking after the guild that keeps killing Lord Varric. Nobody is sure yet whether they come to thank it.
In the deep of Whisperwood, the trees have gossiped for so long that a few of them have started walking, slowly, to see whether the gossip is true. The elves call them the Barkborn. They are slow to anger and slow to everything else, and one of them has been on its way to the Concord hall in Highcrest for eleven years. It is expected next spring.
And if the Risen West is what it seems, there may be people in it: the folk the Hundred Keels left behind, who were not quite drowned when the sea took the west. The Saltwind fishers call them the Westfolk, and say they have been seen on the grey shore, waving, and that they have been waiting a very long time for somebody to come back for them.
Callings Not Yet Answered
Every calling of the Concord keeps a Kindler as its own. Some callings have never answered the Charter of Banners, and the guilds have begun to ask them why.
The Lamplighters keep the old watchfire chapels of Seren, and light a lamp in each for every star the Turning puts out. They have run out of chapels, and have begun lighting lamps on the floors of the guild halls instead, where it is said that a wounded fighter who stands in the light will close up like a flower at dusk. The Order of the Dawn Lamp regards them as cousins. The Lamplighters regard the Order as late.
The Runesmiths are dwarves who cut oaths, not in stone but in iron: into armour, into shields, into the ground underfoot and, when pressed, into whoever is standing nearest. Their runes keep working after they have walked away, which is either very useful or very worrying, depending on whose name is on the rune.
The Moonshades were priests of Morrow who left the Shadowmoon Temple when Priestess Nyx would not admit their moon was gone. They admit it. They fight from its shadow anyway, which they say is still there for those who know where the moon used to be, and the darker the night, the harder they hit. And on the Stormreach, a few of the storm-callers have at last walked down from the Stormspire after nine hundred years of holding the same storm, and they say they would like to try making a different one. They have asked the guilds for somewhere to practise. The guilds have offered the raid.
Seas Off the Charts
The Corsair Reaches are where the charts stop. That is no longer quite true: the chartmakers of Saltmarrow have started selling charts of the places beyond the Reaches, at prices which suggest that they have not been there either.
Out past the last of the Reaches, a string of lighthouse isles runs toward the edge of the world, each lit by a keeper who will not say who pays them or why the lamps all point outward. The sailors call it the Lantern Chain. In the south, where a second piece of Morrow came down into the sea, the weed grows so thick that ships go in slowly and come out, when they come out, with hidden things growing on their hulls: the Morrowweed Sargasso, where Morrow’s moonshadow is still at work. Far to the east lie the Bonefields, where the leviathans of the deep go to die and the wreckers go to get rich, and the harbours are built in ribcages.
And north of the Reaches the water goes black and the ice comes down: the Frostbound Isles, where hulls need refitting before they go and the icebergs do not stay where the charts put them. No guild has yet come back from them with a chart worth the name. Several have come back with frostbite and a story.
The Last Road
There is one road more, and I set it down last because it is the end of all the others. Past the last star, at the edge of the Hollow, Vesk sits at the Last Table, and deals. No guild has found the road. The goblins say that every other road in this book is a stretch of it.
The world stands while the guilds fight. Fight long enough, and you will have walked every road there is, and come at last to mine. Bring a chair. Bring your own cards. I know what is in mine.