All classes
Priest
cloth armorHealerDamage- Class utility · Guiding Tether
- Pulls an ally who is standing in something bad to the priest. Every 30 seconds.
- Threat drop
- Wallflower: sheds half their threat (not for tanks).
- Getting around
- Rides their race’s mount.
Races: Human, Dwarf, Elf, Gnome, Troll, Undead, Minotaur, Goblin.
Cantor
HealerrangedGraceRaid healerHeals that jump or splash over the whole group.
Kit
- Mending WordGenerator · SteadyA quick heal that builds 1 Grace.
- Holy ChorusSpender · StandardSpends 3 Grace on a big heal. Sloppy players sit on a full bar.
- Hymn of ReliefUltimate · BurstTwo-minute cooldown: heals everyone for 12% of their health, used when the group is hurting.
- PurifyDispelRemoves curses and poisons from an ally.
- Halo of MendingArea healEvery 8 seconds: heals everyone within 10 yards of the most wounded ally.
- Binding PrayerChain healEvery 10 seconds: a prayer that bounces 5 times between wounded allies anywhere in the room.
- Not TodayEmergencyEvery 60 seconds, on an ally about to die: for 8 seconds, a killing blow heals them to 40% instead.
- Quick healsHealing styleA stream of quick, cheap heals: reacts at once, rarely wasted. Every heal costs mana: careful healers wait for real damage, sloppy ones top off the nearly full and run dry in a long fight.
- Guiding TetherClass utilityPulls an ally who is standing in something bad to the priest. Every 30 seconds.
- WallflowerThreat dropSheds half your threat. Players who watch the meter use it before they pull aggro.
Penitent
HealerrangedRemorseShielderPrevents damage with shields before it lands.
Kit
- Penitent RayGenerator · SteadyA quick heal that builds 1 Remorse.
- Radiant WardSpender · StandardSpends 3 Remorse on a big heal. Sloppy players sit on a full bar.
- Bastion of FaithUltimate · BurstTwo-minute cooldown: heals everyone for 12% of their health, used when the group is hurting.
- PurifyDispelRemoves curses and poisons from an ally.
- Word of WardingAbsorb shieldEvery 7 seconds: shields the tank and the most wounded ally, absorbing damage for up to 15 seconds.
- ContritionAtonementEvery 9 seconds: smites the enemy, and the pain heals the 3 most wounded allies.
- PainwardEmergencyEvery 45 seconds, on an ally in trouble (the tank first): 40% less damage taken for 8 seconds.
- Shield firstHealing styleShields anyone nearly full instead of healing them, so the next hit is already paid for. Every heal costs mana: careful healers wait for real damage, sloppy ones top off the nearly full and run dry in a long fight.
- Guiding TetherClass utilityPulls an ally who is standing in something bad to the priest. Every 30 seconds.
- WallflowerThreat dropSheds half your threat. Players who watch the meter use it before they pull aggro.
Umbral
DamagerangedDreadOff-healerDamage that heals the group back.
Kit
- Thought SpikeGenerator · SteadyA quick attack that builds 1 Dread.
- Void BurstSpender · StandardSpends 4 Dread on a big hit. Sloppy players sit on a full bar.
- GloomformUltimate · BurstTwo-minute cooldown: 40% more damage for 10 seconds. Good players save it for the burn.
- Psychic HushInterruptStops an enemy spell mid-cast.
- Creeping RotDamage over timeEvery 16 seconds: 16 seconds of damage over time on the target and 3 more enemies near it.
- Hungry ShadowsLife-stealEvery 40 seconds: for 12 seconds, 25% of their damage heals the most wounded allies.
- Guiding TetherClass utilityPulls an ally who is standing in something bad to the priest. Every 30 seconds.
- WallflowerThreat dropSheds half your threat. Players who watch the meter use it before they pull aggro.